Polaris is a non-profit committed to improving and refining the art and craft of game design. In order to get a snapshot of current game design thinking and reference points, we wondered — what do working game designers talk about? What games do game designers reference behind closed doors?

In fall of 2025, we surveyed 167 professional game designers, asking them “What are the most influential games?” We explicitly did NOT ask what are the ‘best’ games, and to counteract recency bias, we limited submissions to games at least 5 years old (I.e. first released in 2019 or earlier).

Each designer submitted an unranked list of 10 titles, which we then aggregated. (For more details on our process, and some fun trivia, check the Process & Errata section below.)

As a curiosity, we have also generated a Series-Collapsed List of submitted titles.

With their permission, we will probably post individual designer lists on our Bluesky account in the coming months or years. Thank you to all who participated (list of participants)!

THE Top 10

1. Portal

Valve Corporation, 2007

“The first time I realised that well written dialogue could make me want to solve puzzles out of sheer spite.” – Olivia Wood

“Directly influenced my work on my Level Design Class.” — MJ Johns

“I mean…” — Gabby DaRienzo

2. Sid Meier's civilization

MicroProse, 1991

“The games I’m drawn to show my evolution from an RPG player/designer toward deeper systems design and finally into the ways games tell stories through their mechanics” — Brenda Romero

“Model of simple exploration and tactical/strategic exploration and civilization building gameplay” — Ken Rolston

“King of Dragon Pass is very directly influenced by Castles + Civilization + Pendragon” — David Dunham

“For a game to influence me (as opposed to just being enjoyable), it typically has to wow me in one or both of two areas: mechanical/systems innovation, or a hugely strong sense of place, fun, and wonderment.” — Tyler Sigman

3. Dwarf fortress

Bay 12 Games, 2006

“I’ve sometimes dreamed of making a game that simulates every little detail of a world. But I don’t have to, because the Adams brothers have already done it!” — Michael Brough

“Offbeat narratives and systemic complexity to situate the player in other worlds. I was (and am) drawn to games with low graphical fidelity, which force the player to “complete” the storyworld via their imagination” — Jason Grinblat

4. Shadow of the COlossus

Sony Computer Entertainment, 2006

“There’s many lessons to take from this game, but the ones that really stuck with me were 1) how it created feelings of awe and wonder, 2) the way it used negative space in pacing, storytelling, and space, and 3) The sheer sense of scale it achieved.” — Max Nichols

5. Slay the Spire

Mega Crit, 2019

“Slay the Spire captures a ton of game systems into one cohesive package, that I reference often. Simple roguelike structure, card game balance and design, expandability, and done without a huge breadth of content.” — Scott Brodie

“For me its all about tight, well-balanced systems design and mechanics that make me feel something.” — Stuart Jeff

6. The Legend of Zelda: Breath of the Wild

Nintendo, 2017

“Influenced the way I understood how to design narratives and characters, along with teaching me techniques for building specific atmospheres for my players, or how to craft emotionally meaningful moments.” — Pam Punzalan

“BOTW’s physics engine, the way the elements interact with each other and all that, is extremely cool and I love borrowing ideas from that to make a world feel more real and alive.” — Tyler Glaiel

7. Deus Ex

Ion Storm , 2000

“Gunpoint started as an attempt to make a simplified, 2d Deus Ex.” — Tom Francis

“As a kid, playing through Liberty Island again and again, slowly learning how different actions could provoke different responses. it felt like a world and it also felt like a toybox.” — V Buckenham

8. Spelunky

Derek Yu, 2008

“Influenced my love of roguelikes, improvisational play, really hard games” — Ezra Szanton

“Sampling is more powerful/useful than synthesis; metaprogression is superfluous junk-food; rollercoaster pacing is better than an endless upwards climb” — Raigan Burns

9. Minecraft

Mojang Studios, 2011

“Elevating the power of random generation and making an almost ‘anti-handholding’ approach viable again in games.” — Fabian Fischer

“Open-ended crafting, player-determined objectives/loop” — Lazlo Bonin

10. Outer Wilds

Mobius Digital, 2019

“I’m inspired by games that encourage exploration, discovery, experimentation, and playfulness!” — Henry Smith

“Made me believe that there is always something COMPLETELY NEW to be found even when all good games seem to already exist” — Alexander Zacherl

THE LIST

1 Portal 2007 Valve Corporation
2 Sid Meier’s Civilization 1991 MicroProse
3 Dwarf Fortress 2006 Bay 12 Games
4 Shadow of the Colossus 2005 Sony Computer Entertainment
5 Slay the Spire 2019 Mega Crit
6 The Legend of Zelda: Breath of the Wild 2017 Nintendo
7 Deus Ex 2000 Ion Storm
8 Spelunky 2008 Derek Yu
9 Minecraft 2011 Mojang Studios
10 Outer Wilds 2019 Mobius Digital
11 Half Life 1998 Valve Corporation
12 XCOM: UFO Defense / UFO: Enemy Unknown 1994 Mythos Games, MicroProse
13 Journey 2012 Thatgamecompany
14 The Legend of Zelda 1986 Nintendo
15 NetHack 1987 NetHack DevTeam
16 Super Mario 64 1996 Nintendo
17 Thief: The Dark Project 1998 Ion Storm
18 ICO 2001 Sony Computer Entertainment
19 The Elder Scrolls III: Morrowind 2002 Bethesda Game Studios
20 World of Warcraft 2004 Blizzard Entertainment
21 Star Control II 1992 Toys for Bob
22 Sid Meier’s Pirates! 2004 Firaxis Games
23 Dark Souls 2011 FromSoftware
24 What Remains of Edith Finch 2017 Giant Sparrow
25 FTL: Faster Than Light 2012 Subset Games
26 Papers, Please 2013 Lucas Pope
27 Lode Runner 1983 Doug Smith
28 Super Mario Bros. 1985 Nintendo
29 SimCity 1989 Maxis
30 The Legend of Zelda: A Link to the Past 1991 Nintendo
31 Chrono Trigger 1995 Square
32 Diablo 1997 Blizzard North
33 Final Fantasy VII 1997 Square
34 Starcraft 1998 Blizzard Entertainment
35 The Sims 2000 Maxis
36 Warcraft III: Reign of Chaos 2002 Blizzard Entertainment
37 Half Life 2 2004 Valve Corporation
38 Rogue 1980 A.I. Design
39 Tetris 1985 Alexey Pajitnov
40 Ultima IV: Quest of the Avatar 1985 Origin Systems
41 Super Metroid 1994 Nintendo, Intelligent Systems
42 Fallout 1997 Interplay Productions
43 Metal Gear Solid 1998 Konami
44 Planescape: Torment 1999 Black Isle Studios
45 Grand Theft Auto III 2001 DMA Design
46 Magic the Gathering Online 2002 Wizards of the Coast
47 Katamari Damacy 2004 Namco
48 Mass Effect 2007 BioWare
49 The Walking Dead 2012 Telltale Games, Skybound Games
50 Kentucky Route Zero 2013 Cardboard Computer
51 80 Days 2014 Inkle
52 The Return of the Obra Dinn 2018 Lucas Pope
53 Zork 1977 Infocom
54 Elite 1984 David Braven, Ian Bell
55 Lemmings 1991 DMA Design
56 DOOM 1993 id Software
57 Ultima Online 1997 Origin Systems
58 The Legend of Zelda: Ocarina of Time 1998 Nintendo
59 Super Smash Bros. 1999 HAL Laboratory
60 Diablo II 2000 Blizzard North
61 The Legend of Zelda: Majora’s Mask 2000 Nintendo
62 Metroid Prime 2002 Nintendo
63 BioShock 2007 2K Boston, 2K Australia
64 Braid 2008 Number None
65 Civilization V 2010 Firaxis Games
66 Fortnite 2017 Epic Games
67 Disco Elysium 2019 ZA/UM
68 M.U.L.E. 1983 Ozark Softscape
69 Starflight 1986 Binary Systems
70 Dungeon Master 1987 FTL Games
71 Super Mario Bros 3 1988 Nintendo
72 Quest for Glory: So You Want to Be a Hero 1989 Sierra On-Line
73 Super Mario World 1990 Nintendo
74 The Secret of Monkey Island 1990 Lucasfilm Games
75 SimCity 2000 1993 Maxis
76 Final Fantasy VI 1994 Square
77 Pokémon Red, Blue, and Yellow 1996 Game Freak
78 EverQuest 1999 Verant Interactive, 989 Studios
79 Animal Crossing 2001 Nintendo
80 REZ 2001 United Game Artists
81 Battlefield 1942 2002 Digital Illusions CE
82 The Legend of Zelda: The Wind Waker 2003 Nintendo
83 Team Fortress 2 2007 Valve Corporation
84 Fallen London / Echo Bazaar 2009 Failbetter Games
85 Portal 2 2011 Valve Corporation
86 The Elder Scrolls V: Skyrim 2011 Bethesda Game Studios
87 Crusader Kings 2 2012 Paradox Development Studio
88 Dear Esther 2012 The Chinese Room
89 Dishonored 2012 Arkane Studios
90 Caves of Qud 2015 Freehold Games
91 Undertale 2015 Toby Fox
92 Inside 2016 Playdead
93 Stardew Valley 2016 ConcernedApe
94 Night in the Woods 2017 Infinite Fall, Secret Lab
95 Space Invaders 1978 Taito
96 King’s Quest: Quest for the Crown 1984 Sierra On-Line
97 Lords of Midnight 1984 Mike Singleton
98 The Hitchhiker’s Guide to the Galaxy 1984 Infocom
99 Pool of Radiance 1988 Strategic Simulations (SSI)
100 Wing Commander 1990 Origin Systems

Process & Errata

Ties are listed chronologically (oldest first).

Some typos were corrected (there is no such game as “Super Smash Bros 64” or “Mario 64”).

When games were released multi-platform in the same year, they were counted as the same entry (for example, Catherine for PS3 or Xbox).

If someone wrote ‘series’, it was included in the most-populated entry in that series. If an exact entry couldn’t be discerned, it was combined with its most populated version (for example, “Spelunky” was assumed to be the most-populated, “Spelunky (2008)”).

In cases where there were ties between two entries in a series as ‘most-populated’, the oldest version ‘won’ the tie (this only happened once).

Pokemon Red, Blue, and Yellow were counted as a single entry.

Despite only videogames being allowed, 6 people wrote in Magic: The Gathering, so we interpreted that as MTG Online.